

Where Torchlight was confined to just a couple of dungeon levels, floor after floor, Torchlight II is more structured, with a balance between overland exploration and dungeon-crawling, and a constant stream of new sights to see, monsters to fight and so forth as you progress. Diablo 2.5 The easiest way to sum up Torchlight II is that it very effectively mimics the transition from Diablo's relatively self-contained dungeon crawling to Diablo II's greater focus on multiplayer, expansive outdoor environments, and of course, the loot slot machine. While the game has a ways to go in terms of its overall balance, I'm also happy to say that it's shaping up to be not only a very solid sequel to Torchlight, but is more than compelling enough to compete with Diablo III and the other heavy hitters of the genre as well. Recently, I've had the chance to try out the Torchlight II beta to see how the oft-delayed game is shaping up now that a release date of "summer 2012" seems like a real possibility.
#TORCHLIGHT II ELEMENTAL DAMAGE BONUSES FULL#
With the launch of Diablo III literally a day away, the successful Kickstarter campaign of Grim Dawn, and the beta versions of Path of Exile and Torchlight II running at full steam, the hack-and-slash RPG genre is seeing a sudden explosion of interest from developers and gamers alike, with each of these new contenders trying to capture a different niche around the same basic Diablo-style gameplay. The action-RPG world has been stirring quite a bit these last few months.
